It won’t protect you from phase bombs or other robot minions from entering the tunnels, but still better than dealing with sniper turrets, force field walls, and robot tentacle lasers. I also like to build “V-shaped” stairs where one entry point starts closer to the Caretaker’s platform at the surface (that way Driller can still maintain close quarters combat from cover), the bottom of the stairs meets at the underground tunnels, and the other side has a convenient access point for other dwarves to enter/exit from the surface. The tunnels don’t need to go all the way around, but it does allow for more options. DrillerĪ good way to take cover from incoming attacks is by building an underground tunnel system that goes around the Caretaker’s foundation. Attach the glowy data cell to molly, go home, and get totally plastered at the Abyss Bar to celebrate. Also, don’t stand on the vault’s lid when it opens. Big red eyeball when it’s exposed by destroying electric vents (3 health bars)Īfter beating the boss, be careful not to get tossed 1000ft when it explodes.4 electrical vents located at the top 4 corners of the Caretaker (4 yellow bars).The Caretaker can be taken care of by avoiding it’s zapper platform, killing its robot minions, tentacle laser gun/stabby arms, and prioritising its weakspots which include Once you’re done hacking the Power Stations, head back to the Caretaker’s core, set yourselves up for the big boss battle (using each class’s techniques written below), and rip out the core’s batteries when you’re ready to fight it. If this happens during the hacking process, the progress bar will turn red and you’ll have to reconnect the antennas while fighting bugs and bots at the same time. Antennas need to be in each other’s line of sight at all times, so avoid blocking them with Engineer’s platforms or destroying the terrain that they’re stuck to. Hacker Bot Antennas can stick to walls, not just the floor. You can save some of your ammo by running passed robot turrets whenever possible. Try to reserve your nitra and resupplies for the final boss fight.įollow the core’s big ass cable management to the power stations, and hack the power stations to call down the hacker pod. Iron Will cuz it’s basically standard at this point, Dash for escaping a bad situation during the boss fight, and Field Medic for players who are still kinda new to Sabotage missions. The loadouts I use to fight the Caretaker aren’t really practical against bugs, but you’re just gonna have to make due until the boss fight. Rival robots aren’t really susceptible to elemental damage (electricity is ok), so using upgrades that focus on direct/area damage is your best bet. This perk is going to enable you to get more value from vampirewhich will also synergize with the increased health from your armour modification Healthy which give you +20 health.Rival Survival Guide (Season 1) Know the Basics Berserker is going to make your melee attacks do a very noticeable amount of damage and since you will be up close and personal there will be plenty of opportunity to make use of this. Running away to keep shields up is important as it allows the shield mod shockwave (area damage) to proc more often. With this build you will sometimes need a breather for shield recharge. Weekend Athlete provides an escape option. Iron will enables things like reviving fellow dwarves as a last ditch effort and to relocate yourself to a more favourable position where your team can more easily revive you. It also allows you insta-revive a teammate once per mission. The first choice should be Field Medic to revive your teammates faster. Single target or AoE grenade Launcher build The engineer is neither tanky nor extremely but has a versatile kit of weapons to make up for that.Ĭ – Expanded Ammo Capacity or A – Armor Hardend RoundsĪuto shotgun build for “Warthog” Auto 210Ĭ– Bigger Pellets or A – Tungsten Coated Buckshot He also protects the team with his turret and places platforms to flatten rough or destroyed terrain. A skilled engineer is the backbone of every scout.
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